Optimization and Good habits programming whit C#
I have searched about good practices, but only found things like "comment your code" or "careful when naming your variables". I would like to know things like: - Don't use getComponenet( ) in functions...
View ArticleHow many tris are the maximun for mobile game character?
I am about to model the characters for my mobile game. But I don't know how many tris are maximun for my character. My friends have told me that 1.5k tri are the max for mobile game characters. But...
View ArticleBeginner Programer Potato skill level
I want to learn programming and just got unity i know the names of the programming languages but not how they work and how they differ. Do you guys have any tips on where and what to start programming
View ArticleHow do you bring your ideas to real code?
Hi everybody! I guess this is a question for the most experienced devs. Can please give good advice on methods or steps that you take to design the clases of your game? I find it's easy for me to...
View ArticleI want to make an undertale kinda game, how do I implement pixl art?
I'm just a beginner and want to make a simple game with a triving story, wich sofwares could i use to make my art and implement it. I did some research and found the UPA toolkit, maybe someone is...
View ArticleTips on Cleaning up my player controller
So I am creating a somewhat ambitious platformer/hack and slash game, and it is going pretty well. However, while I have decent C# knowledge, I am no expert and am not very expirienced. This is my...
View ArticleMerge Scenes or not (runtime)
I am adding scenes in additive way to the main scene at runtime, and was wondering the benefits of merging all scenes together once they have been loaded. Performance wise, I'm not sure what it does....
View ArticleIn Game Tweets
Hi there, does anyone know how to display website in a game or the latest tweets in game as a way to give the players News when they are playing instead of them having to go to a browser, but it is an...
View ArticleTrying to get Player Tip for player to open on Return and close on Return
Hi everyone, just trying to get this issue sorted. So I have a sign board that when the player clicks return a tip will pop up (i.e. "space to jump") and I want it so the player can just press enter...
View ArticleHow to Achieve Better Melee Combat?
Hi Everyone, Sorry for the vague question, but essentially **I would like to achieve combat similar to final fantasy and many other action combat systems.** ---------- **I have my mecanim character...
View ArticleA few general questions
Okay, so I've been contemplating over the past few days of whether to use unity or UDK. As of right now I'm leaning towards unity, so I need to know a few things. What do I need to know to use unity?...
View ArticleHelp with making a map based game!
Hey im trying to make a game where the main screen is a map and you can click to move around and moving will cost food. and im kind of a beginner the map: ![This is how the map looks like][1] [1]:...
View ArticlePlayer Tips - Have triggers act independently
I have these GameObjects that when the player enters they glow up and allow the player to interact. The problem is, that if I have multiple Objects (Tips) and you enter one of their triggers all of the...
View ArticleNew to making animator controllers, is there any good tutorials for this?
Hi! I'm currently trying to create an animation controller for my character. I have not been successful in trying to find a good tutorial. Are there any good ones you know of? ![alt text][1] This is...
View ArticleHow To Code a Different Ending Function
Hello! Yesterday, I posted a question on how to "assign a state name to a state variable" after I was confused by a response to a question I had on how to code a method that would give the player...
View ArticleI'm Trying to create an Interaction system with many choices, any Guides or...
private void Chat(Player player) { canChat = false; likability += 1; Debug.Log("Player talked to the Cow"); } public override List Interactions { get { List availableInteraction = new List(); if...
View ArticleSo many problems with Text Mesh Pro
I'm really struggeling with grasping the logic of TMP. It's supposed to be faster than regular text and it does have some nice options, however: - Negative Z axis is forward, so lookAt() makes the text...
View ArticleTooltip doesn't work
Hello! Im trying to set text from Pickup script assigning variable and updating text in script on UI, but its working only on one object, on others text isn't showing. Maybe someone can see the...
View Articleis there any way to have a sprite link to another sprite.
I have a scene with a sphere (player) and 2 other spheres. I would like for once the player touches the other spheres they link with some form of gravity, or just stick together. I've tried various...
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