Hello!
I am fairly new developer using Unity 4.6 for a university project.
The idea of the project are to use Oculus rift Devkit 2 and leapmotion, in order to inspect and interact with a lot of 3D objects to learn more about them. This will give access to old artefacts without having to go to a museum where they are located today.
I have already done a previous project which used same hardware and software for a short game where you hit planes and collected points so I am not completely new.
However this task is a bit different and I am not sure where to start, hence I am reaching out to this community.
I will recieve 3D models from 3DS Max which are created by another group in the project. But I am not fully sure how the best way are to store all these artefacts and get them into the scene when the user desire to. We are talking about 200-300 items of different sizes and shapes.
My vision is to let the user select one artefact at a time, either from a list or by walking up to them and select them for closer inspection. How would I store all these items for a optimal use and later on be able to have different "databases" in same concept?
Is it recomended that I import them all to unity and make them as prefabs and store them around in the scene? or should I use some sort of external database to then spawn them in when a user select items from a list? (I have experience with mySQL etc).
As you may understand this is still in the planning stage and so far I have just created a scene with a player which uses the Oculus rift and leapmotion and can move around in an open space.
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