Quantcast
Channel: Questions in topic: "tips"
Viewing all articles
Browse latest Browse all 102

Help a new developer with storing a lot of 3D items!

$
0
0
Hello! I am fairly new developer using Unity 4.6 for a university project. The idea of the project are to use Oculus rift Devkit 2 and leapmotion, in order to inspect and interact with a lot of 3D objects to learn more about them. This will give access to old artefacts without having to go to a museum where they are located today. I have already done a previous project which used same hardware and software for a short game where you hit planes and collected points so I am not completely new. However this task is a bit different and I am not sure where to start, hence I am reaching out to this community. I will recieve 3D models from 3DS Max which are created by another group in the project. But I am not fully sure how the best way are to store all these artefacts and get them into the scene when the user desire to. We are talking about 200-300 items of different sizes and shapes. My vision is to let the user select one artefact at a time, either from a list or by walking up to them and select them for closer inspection. How would I store all these items for a optimal use and later on be able to have different "databases" in same concept? Is it recomended that I import them all to unity and make them as prefabs and store them around in the scene? or should I use some sort of external database to then spawn them in when a user select items from a list? (I have experience with mySQL etc). As you may understand this is still in the planning stage and so far I have just created a scene with a player which uses the Oculus rift and leapmotion and can move around in an open space.

Viewing all articles
Browse latest Browse all 102

Trending Articles