Hi,
I'm working on a "step by step" game, ie, a game divided into several stages per level: phase to plant, phase to water and phase to collect.
I can not take the next step until I completed the current one.
I have to decide whether to implement the various phases through the variables on the player object or a game controller that keeps track of the different stages and triggers the right action depending on the current phase.
Which way do you advise me to take? ps: the last stage I should also add an enemy that tries to eat the ripe fruit.
I am in favor of the second strategy, so I can call up the same function, both the player and the enemy, and make the right action referring to the tag.
Sorry for my english.
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