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Some tips to building a step by step game

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Hi, I'm working on a "step by step" game, ie, a game divided into several stages per level: phase to plant, phase to water and phase to collect. I can not take the next step until I completed the current one. I have to decide whether to implement the various phases through the variables on the player object or a game controller that keeps track of the different stages and triggers the right action depending on the current phase. Which way do you advise me to take? ps: the last stage I should also add an enemy that tries to eat the ripe fruit. I am in favor of the second strategy, so I can call up the same function, both the player and the enemy, and make the right action referring to the tag. Sorry for my english.

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