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A few general questions

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Okay, so I've been contemplating over the past few days of whether to use unity or UDK. As of right now I'm leaning towards unity, so I need to know a few things. What do I need to know to use unity? I'm quite adept at 3d modeling, and can make anything if given time. In willing to learn to code (c# is best, right?) and I have quite a bit of time. I need a few tutorials to get going (ui, modeling, light settings, etc) and things of that nature. So if you know of any great ones that would be awesome. I use maya to model so if there are any problems with importing from maya, or problems with textures from maya etc. Is it better to make the mesh in unity, or apply it in maya and import it? General information, and learning curves that I'll need to work on, thanks. Regards, Lewis.

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