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Unity Optimization Tips !

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Hi Everyone, I am stuck on thinking which thing causes a lag in unity and how to optimize it.. i need help on the following topics ! 1. Does The Length Of The Script Makes A Game Slower? 2. Which is better, a table made inside unity from 5 cubes or a table imported from a 3d modelling software carved out from a single cube? 3. Does the function Update reduces the optimization of the game? In other words does an empty function update in every script reduces the speed of game, even by 0.001%? 4. can co-routines be used as an alternative to Function Update? 5. Which is better Co-routine, update or fixed update? 6. I have a script in my game which generates about 100 low-poly trees, 100 low-ply rocks and 1000 traps(considering each trap having 4 blocks), and all these have a script attached to them, so in other words about 1200 scripts are working, is this ok? 7. Does making an object child reduces lag? 8. Which type of texture to use, low quality or high quality? 9. And finally, which sounds are to be compressed more, large sounds(like background musics, etc.) or short sounds(like spells, button click, etc,)? 10. How can i view the size occupied by each of the item in total? like texture occupies 100MB, sound occupies 80 mb, etc. Thanks EDIT : one maint thing i forgot to ask, which scripting language is optimizing wise best? Java, C++, or boo?

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